Pivoting from Virtual Photography to AI Artwork

No-one on the internet can have failed to notice the sudden surge in AI Art. I first saw some Dall-E 3 x3 blocks appearing a few months back, and when i tried to find it, i ended up on Craiyon.com trying my hand at some very basics…

And my god, are the possibilities endless.

all fine so good, but small images, low rez, but at least you get the option of which image is “better”. Oh my, was that short lived. While Craiyon and Dall-E are still around, the computing power required to generate these is pretty hefty, and Dall-E and Dall-E 2 are both requiring applications for access to get to the juicy stuff.

and then i saw some absolutely stunning looking artwork appearing on some of the feeds which blew the slightly shonky Craiyon images away.

Enter Stage: Right (#MidJourney)

This sounded as if it’d be difficult to gain access to, but all that’s actually required was joining their Discord channel and you can get off to a flying start with some basic prompts. joining *any* of their channels to see the jobs in progress is an eclectic look at what’s going on in the brains of da yoof these days, with such conjunctions as Russian Propaganda Posters of Darth Vader, to Donald Trump as a “dancing queen”. It’s so utterly bizarre, but so stunning.

I haven’t got a hope in hell of ever drawing anything this cool. so, the bottom left one is a bit shonky but otherwise I can pick any of them to upscale. Currently “upscaling” is limited to 1664×1664 max, but that’s still more than good enough for Instagra, or other social media.

It picks up artist styles quite well, such as Jack Vettriano, H. R. Giger, Turner and so on.

According to the licencing statement, anything generated is yours, not theirs. Is this the end of “art” as a product, or will we just hammer something into an AI engine and get that hung on our walls? I’m already contemplating some of my Midjourney pics getting poster printed…

Watching some of the prompts flying by in the Midjourney Discord channels, I’d say there’s a fair amount of “project” artwork being generated for either nothing, or next to nothing (personal paid accounts go from $10 a month to $30 a month), and considering commissioned artwork prices, they’re getting a bargain. You just need the patience to fine tune your prompt, settings and a little bit of luck to get the right “look”.

So, sorry, but I’m going to be burying myself ina discord bottle for a while…

https://www.midjourney.com/app/users/119901585634623489/

Virtual Photography

This has been a thing for a while, taking photos in-game as a “photographer” would.

GTA V has the instamatic, but it sucks as the resolution of the image you eventually can download from the social club is naff, but with the PC, xBox and PS4 all having capture hotkeys/buttons i can at least capture HD “photos” when using photo modes or in-game cameras.

so, keep an eye out on the instagram, Twitter, and eventually Flickr too for my in game photos.

Slow Gaming…. taking your time….

So there I was, and still am (at date of writing) playing through SnowRunner, the 3rd of the Spintyres series.

It struck me that it’s almost the complete antithesis of the more popular games on Twitch such as PUBG, Fortnite, CS:GO which are absolutely frenetic, stress inducing nightmares of time limited, time critical micromanagement and tactics. I realised, this is probably why this is a good game for me.

I recently began playing “Playne”, a game based around meditation, mindfulness. You take some time out of your day to run through a period of mindfulness, using a breathing exercise. After repeating this on a regular basis, the environment of the game begins to grow and evolve. It’s a deliberate, purpose built gamification of meditation. I adore it.

It turns out there is actually a Slow Gaming movement of sorts, or rather some supporters of games which take a different approach to the idea of gaming. I actually found the Slow Games Movement Manifesto on itch.io written by Mitch Alexander, and it proposes a slowing down of a lot more than just the games themselves, but of gaming culture, I recommend a quick read (only 4 pages). This article was echoed and referenced in a more recent entry on Gamasutra by Artur Ganszyniec, “In praise of slow games” which is again, worthy of a quick look.

I might write more on this as it fits in with my own thoughts on the overall philosophy of games and gaming (particularly video games, but I also Roleplay and play Board Games) in what it means culturally and spiritually to us as gamers.

I think it’s interesting to look at the idea of “Slow Gaming” in relation to games that I mention above; these games play (I think) to a degree on people’s FOMO (Fear Of Missing Out) and the general gaming industry taste for the Game of the Moment. On some of my streams I’ve delved into history and played some retro games on an online DOSBox site allowing me to play things like the original Syndicate, platformers like Secret Agent and so on, which while they aren’t “Slow”, they are certainly not a newly released FPS which requires the reaction speed of a 12 year old to be successful at.

OK, sour grapes on that last point, you got me.

One section which spoke to me in Mitch Alexander’s manifesto:

Designing for accessibility and quality of play, such as:
◦ anti-frustration features
◦ more control over difficulty (inc. “story only” difficulty modes
◦ access to advanced character controls
◦ access to debug commands
◦ CHEAT CODES.

This really struck a chord with me. So many games revel in their skill level, or “hardness” and sometimes overdo it. If i spend 40-50 quid on a game, I’d rather I enjoyed it, rather than occasionally consigning another controller to the bin after I snapped it in two with my teeth, fed up with trying to get past an obstacle, or solve a puzzle. The last two Assassin’s Creed games, Odyssey and Origins have difficulty options which include “Easy” which I’ve personally taken advantage of as the length of the game meant I didn’t feel I wasn’t accomplishing anything by using that difficulty level. There are arguments against this, such as this article from Mark Venturelli (also on Gamasutra) “Difficulty Levels and why you should never use them“. but the point of Mitch’s article was that we shouldn’t be playing games to get frustrated, to get annoyed, and to achieve them at the highest levels like everyone else (FOMO, or at least Keeping Up With The Joneses).

I’m not sure I’m even prepared to argue that any game should aim for a balance between feelings of accomplishment and the joy of simply playing. If I’m having a particularly bad time of it mentally, I don’t want to feel pressured into getting to the end of Doom on Nightmare level. Some games have “Story mode” which almost eliminates difficulty levels entirely and allows you to just enjoy the ride.

OK, so when we hit Multiplayer games like PUBG, CS:GO this becomes meaningless as “difficulty” means “how good are the other human beings you’re playing against”, so we might as well discount a lot of games right out of the gate for this discussion, although game speed and requirements for high reaction speed could be worth looking at.

Let’s take SnowRunner as an example. If I’d played it totally vanilla, I think I would have probably given up by now. Why? Because in the vanilla game, to achieve some of the missions I’d say you’d need to put in a heavy amount of grinding to be able to affors some of the vehicles able to successfully complete some of the tasks which are able to traverse some of the more difficult terrain in the game. As it happens, SnowRunner has integration with mod.io so you can open an account on the site, select some Mods you want to apply to the game, and they’re automatically loaded, applied and updated. (similar to the Steam Workshop). So, with a few clicks I was able to source a rather more powerful and configurable Truck, able to get through some of the wilder and more tricky swamps more effectively. I would like to say that at the same time it did not diminish my feelings of accomplishment or joy playing the game. Rather than leaving me fed up and inadequate at the end of 7 or so hours of playing the game, it left me concentrating more on the logistics of the game, the strategy, than worrying about whether i had the vehicles I needed, and worrying how to spend the precious credits I’d earned without leaving myself lacking in other ways.

It’s starting to feel like this article may end up being a more general philosophical wax on gaming, but let’s try and get back to “slow” gaming.

November 2021.

I got to this point in the draft over a year ago in 2020, and since then it’s certainly noticable a clash between players who insist on “hardcore mode” type play versus those who just want to have some fun. Gatekeeping by players who are of the opinion you’re not a “real gamer unless you play X” or “unless you play it in ultra hard mode”. All of which just sucks and is dick swinging by certain individual who can just get bent. It’s definitely noticable when your SO who doesn’t really get into forums or chat or online gaming, but games heavily all the same has felt the edges of the argument creeping up on them.

Steam at the time of writing lists 7,217 games under the tag “relaxing”. Sadly “relaxing” isn’t necessarily the same as “slow”, and flicking through that list there are plenty of games which i’d say are anything but relaxing. Nevertheless, there is at least the idea that players don’t want to spend their lives stressing out.

Coming back to this post after a year, I’m aware I’m not sure how to really end it. Start with the “relaxing” tag on Steam, check out some of the simulator games that are gaining traction, such as restoration or repair games (gas station simulator, train station renovator for example) or other less time critical games (my youtube session on Ship Graveyard Simulator) and let me know how you feel about slow or relaxing games….

Check out Playne as well and let me know if it helps.

Checking in….

OK, so clearly I laid off the posts for a good while since June 2020.

While i’m still gaming, my health took a bit of a hit, so I simply backed off streaming and posting. I’m trying to remedy that now.

If you go to the youtube channel you’ll find a lot of new videos and some playthroughs.

For those interested, I’m going to be experimenting with mobile gaming/streaming as well with an iPad Mini 6. If you want to see what happens, give the Twitch channel a follow and/or the youtube channel a Subscribe!

Mixer bites the dust….

So, according to the press, Mixer will be closing down next month (July 2020).

This gives me an opportunity to finally switch from OBS to the Streamlabs version, with all its extra bells and whistles. Given the main reason for using Restream was to feed to Mixer, Youtube and Twitch at the same time, now I can focus on Twitch, and just need to remember to archive my videos off to Youtube regularly!

let’s see how it goes. Expect to see some changes to the styling, overlays and so on.

The Call of Cthulhu – my first foray into the world of Reading for other people’s pleasure…

Jesus this was difficult.

I really don’t know how many other people have this problem, but most I’ve talked to say they don’t like the sound of their own voice. Imagine having to read a whole bunch of stuff, often multiple times when you flub a line or a complicated word (very very likely given this is Lovecraft), and then edit it all together.

If it gets any kind of positive response, then I’ll do more.

Observer – Rutger Hauer’s voice and serious Jump Scares

OK, so you don’t really get more Cyberpunk than Rutger Hauer and a post-apocalyptic run down apartment/hotel block.

Hauer delivers the voice for your player, Daniel Lazarski, a specialist criminal investigator who has the equipment and augmentation to interrogate a person’s memories. After a strange phone call from his estranged son, Daniel goes to investigate the address the call came from, and enters a tangled web of corporate espionage and virtual memories.

I don’t really get jump scares from movies anymore, but when you’re entered the memories of a recently deceased murder victim, and reality changes at a turn of the head I really enjoyed this game. check out the playlist above, and definitely invest in this one.

There are all sorts of films that everyone should have seen, albums you should have listened to, regardless of your interest in the genre, and this game should be listed amongst “Games you should have played”, whether or not you’re sold on the Cyberpunk genre.

For a 3 year old game, I’d say Observer doesn’t show much in the way of dating. It’s not a large open world game, but also is not particularly linear for most of the game. Even at “completionist” level, howlongtobeat.com only lists it at 10 and a half hours, but there’s the very real possibility of death during this one.

Bloober team have a respected game “Layers of Fear” under their belt and having played both, I can safely say they do know how to disorient a player. Even when I was expecting strange wierd shit to kick off, I still got the heebie-jeebies during this game, and the cyborg menace you have to run and hide from toward the later sections of the game was an extremely unsettling threat that made the hairs on the back of my neck book a holiday to warmer climes.